Hellgate London Game

Hellgate London Game Rating: 5,0/5 694 votes

Dec 21, 2011  Hellgate is the relaunch of Hellgate: London, originally developed by Flagship Studios. Rebooted by Hanbitsoft and T3 Entertainment, Hellgate is a.

  • Hellgate: London probably just needed some extra time in Beta. Maybe pushing for Halloween was too much. I'm in the camp that would rather have a game delayed than have it get over-looked due to technical issues that could've been worked out beforehand.
  • Game Hellgate: London; 2007; Category Gaming; Show more Show less. Advertisement Autoplay When autoplay is enabled, a suggested video will automatically play next.
  • Hellgate: London is a dark fantasy themed action role-playing game originally developed by Flagship Studios, released on October 31, 2007. It was developed by a team led by former Blizzard Entertainment employees, some of whom had overseen the creation of the Diablo series.
  • Hellgate: London is a dark fantasy action role-playing game originally developed by Flagship Studios and published by EA Games. It was developed by a team headed by former Blizzard Entertainment employees, some of whom had overseen the creation of the Diablo series.
REINSTALL

Reinstall invites you to join us in revisiting classics of PC gaming days gone by. Today, Jon Morcom revisits the gritty demon-ridden streets of Hellgate: London.

The seemingly rushed release of Hellgate: London, to coincide with Halloween 2007, was arguably a Pyrrhic victory for opportunistic marketing over what with hindsight might have been a more measured launch strategy. The mixed reviews the game received at the time suggested that Namco Bandai/EA’s hopes for a spooky season cashin had come at the expense of fully developed ideas and a varied experience. The procedurallygenerated levels were too samey, they said, the quests were repetitive errandboy stuff, and the combat lacked excitement. Living in the English capital as I do, I was curious and kind of determined to like Hellgate: London, but the general consensus was that it was more trick than treat.

Now defunct, Flagship Studios’ only full release purported to be an actionRPG imbued with a more pronounced FPS feel. Alas, the shooting wasn’t that great and the roleplaying elements were limited. However, with a number of Diablo old hands driving things, it was no surprise that amassing loot and agonising over skill and item stats would feature prominently. That might not sound enticing to hardcore shootists, but it was invitation enough for an inveterate tweaker like me.

It’s 2038 and demons intent on obliterating mankind are pouring in through Hellrifts spread throughout the capital. Enlisted to assist gaming’s perennial ‘goto’ faction, the Templars, in their crusade to eradicate the threat, you’re headed for the Hellgate inside St Paul’s Cathedral, through which you must pass to confront the final boss Sydonai.

Starting at Russell Square, your journey takes you across the London Underground, using a number of key stations as havens where the quests are dispensed by a cast of foppish dandies, intense bearded types and cheeky Cockneys. These hubs are beautifully detailed with their futuristic forges, handy gear lockers and bountiful shops run by a succession of wisecracking merchants; each contains a number of portals through which you must pass into tube tunnels or the streets above to tackle a huge variety of beasts and ghouls, most of whom upon expiry surrender some lovely Palladium, valuable hardware or a satisfying combination of both.

Unfortunately, most of the weapons in Hellgate have the ballistic impact of a squirt of deodorant, but with less lethal results. But this is where the game can get its claws into you. Keeping your character competitive with the demons you’re fighting as you level up means acquiring a severe gear habit and getting to grips with the excellent crafting system. It’s all about collecting guns and swords, breaking these and other high-yield items down for their scrap metal, tech and rare shards, all of which can be used at nanoforges to upgrade your weapons and armour. Additionally, you can buff an item with coins at any Augmentrex 3000 machine.

There’s infinite joy to be had in sifting through loot drops and strangely ubiquitous crates for killer mods that will complement and amplify the kind of damage your weapons are dealing. Inventory management becomes crucial with so much.. stuff to gather up, sell or cannibalise; nudging those weapon and armour stats higher becomes an obsession, if not an outright necessity. Hellgate’s underlying precept is ‘always be modifying’.

London Underground aficionados will know that from the game’s starting station, Holborn, it’s only two stops on the Central Line to St Paul’s, where the final battle takes place. However, you’ll be taking the scenic route through 200 story and sidequests that play out in around 115 locations. Given the numbers involved, I can forgive Flagship for repeating a few of the dozen or so generic environments. Wide, abandoned streets, pokey alleys, dank train tunnels, cloistered courtyards and subterranean necropolises provide a somewhat impressionistic (if sometimes accurate) interpretation of London, although Flagship had a decent stab at recreating reallife locations like St Paul’s and Covent Garden Market.

A notable exception to the many fetch quests is a mission that places you inside the head of Techsmith 314, exploring the winding synapses of his mind, looking for the Limit of Imagination. Another dispatches you to the Tower of London to kill the massive Beast of Abbadon. A boss with piledriver hands and a fiery breath attack, the Beast has been interrupting Templar communications. This fight requires you to first catch him in the crossed beams of two light cannons, shrinking him temporarily, at which point he spawns a dozen electricallycharged Fellbore minions. This leaves the Beast’s hitbox – about the size and location of a posing pouch – briefly vulnerable so you can pepper it with ‘nut shots’; it’s about the toughest fight in the game.

Flagship’s vision of a London that has been destroyed by The Burn and overrun by demons is a fair attempt at creating the chaos such circumstances might bring, and anyone who has spent the Saturday before Christmas shopping on Oxford Street will recognise it immediately. I love that the art style is so crisp, with a colour palette that’s not quite as drab as you might expect. The street levels are littered with abandoned police cars, burntout black cabs and upended phoneboxes. Lava erupts through the walls and the pavements are not populated with NPCs taking flight but, more entertainingly, with another gaming staple – combustible barrels. This knowing, gratuitous placement of things that go ‘boom’ and the comical way in which the cast of British eccentrics deliver the few lines they have is admirable; Hellgate never takes itself too seriously.

I think it was the 18th century writer Dr Johnson who once said that when a man is tired of Hellgate: London, he is tired of life. Alright, I admit that’s overstating things a bit—maybe the game missed some opportunities, but whether you go through it as a guntoting Marksman or a fairydust flinging Evoker, it’s an engaging experience and a bold attempt to bridge the gulf between genres. Mind the gap.

Hellgate: London
Developer(s)Flagship Studios[a]
Publisher(s)Namco Bandai Games
Electronic Arts
Producer(s)Bill Roper
Kenneth Williams
Designer(s)Erich Schaefer
David Brevik
Programmer(s)Tyler Thompson
Peter Hu
David Brevik
Artist(s)Phil Shenk
David Glenn
Writer(s)Ivan Sulic
Composer(s)Sonic Mayhem
Cris Velasco
Platform(s)Microsoft Windows
Release
  • NA: October 31, 2007[1]
ASEAN October 31, 2007[2]
  • AU: November 1, 2007[2]
ROK February 22, 2008[3]
Genre(s)Action role-playing game
Mode(s)Single-player, multiplayer

Hellgate: London is a dark fantasy themed action role-playing game originally developed by Flagship Studios, released on October 31, 2007. It was developed by a team led by former Blizzard Entertainment employees, some of whom had overseen the creation of the Diablo series.

Set in a post-apocalypticLondon in the year 2038, Hellgate: London is a fast-paced action role-playing hack and slash game. It includes random elements from roguelikes such as weapon and armour attributes, item drops, mob spawns and level composition. The game featured both single-player and online multiplayer support when it was released although North American and European (US/EU) online support has since shutdown. The single-player version features a five act story quest line when completed, the player is eligible to restart the story line again in a new high difficulty and create new characters in an elite mode.

In 2008, Flagship Studios filed bankruptcy and all intellectual property was seized as collateral for funding received from Comerica Bank. Subsequently, development of the game halted. Namco Bandai Games provided free ongoing US/EU server support in the fall of Flagship Studios until January 31, 2009, when the US/EU multiplayer game servers and websites were taken offline. HanbitSoft has since acquired properties to the game and has redeveloped it as a free-to-playHellgate London: Resurrection in South Korea, featuring Seoul based maps. In 2014, Hellgate Global was announced to add Tokyo to the game for a possible release outside South Korea.

  • 2History
  • 4Other media

Gameplay[edit]

Hellgate: London is an action role-playing game that builds upon the core design of roguelikes by using random generation of maps, monsters, and loot to allow for replayability.[4] The game can be played in either third person perspective or first person perspective.

Hellgate: London can be played offline or online without a fee. Players can pay a monthly fee to gain additional content over time, including new areas, weapons, monsters, classes, quests, events, titles, game modes and other content.[5] The game consists of six acts to unify the areas a player travels through on a greater scale. All acts account for approximately 25–40 hours of single-player gameplay.

Download hellgate london full game

Hellgate: London was initially designed to be primarily focused on solo and cooperative PvE combat, but players can duel and there is a free-for-all PvP mode for subscribers. Dueling can only take place outside of Underground hubs. Players can also choose to enter into PvP mode, which means they can be attacked and harmed outside of Underground hubs by anyone else that has chosen to enter PvP mode. The game does not feature LAN support.

The game world of Hellgate: London is a set of demon-infested dungeons and city streets, featuring safe zones such as disused London Underground stations. The safe zones scattered across the world act as havens, where players can purchase and upgrade items at NPC merchants, interact with other players in the game world, and commence or complete quests. The journey between zones is randomly generated; levels are fully 3D, rendered with the game's own proprietary graphics engine. Included in these environments are randomly generated enemies, bosses and items. The game features historical London areas and buildings, such as St Paul's Cathedral and Big Ben.

The Hellgate: London setting has six classes to choose from. These are paired up into three main archetypes, referred to as Factions in game. Players need to choose one of these classes for their role playing character before they can start playing the game. The factions are split as follows;

  • Templars, the fighter faction, are of an order of divine warriors who wish to preserve humanity and smite the Great Dark that has fallen upon the world. Their two classes are Guardians and Blademasters.
  • Cabalists, the mage faction, are seekers of knowledge who want to control the fate of mankind by studying the Great Dark and using their powers. Their classes are Summoners and Evokers.
  • Hunters, the ranged faction, are highly trained ex-military operatives who have been through almost every warlike scenario imaginable. Marksmen and Engineers are their classes.

Melee classes are set to a third-person view and cannot select first-person perspective, whereas ranged classes default to a first-person view but can switch to third-person if so desired. Precision aiming is not required to use most weapons; which track their targets, 'lock-on', or carpet an area with explosives. The game contains sniper rifles and other weapons that require accurate manual aiming, though most are exclusive to the Hunter faction.

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Players may choose the character's name, and various visual physical attributes. Depending on whether playing singleplayer or multiplayer, several different difficulty settings will be available when creating new characters. A character is permanently locked to the chosen mode. Normal mode is the default difficulty setting. Elite mode is designed to be harder than normal difficulty with several adjustments to game mechanics. Enemies are stronger, deal more damage and rare/legendary mobs are more likely to spawn. Augments are also more expensive and merchants pay less for goods. Hardcore mode is played in either Normal or Elite difficulty with the added attribute a character permanently dies and turns into a ghost when all health is lost.

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Hellgate: London uses a heavily randomized item system of at least a hundred base weapon types and many armor types, with a pool of random special properties and bonuses (magical affixes) applied to them to achieve re-playability and promote item collection. Furthermore, unwanted weapons and armour can be freely disassembled to save space in one's inventory, often yielding standard or rare crafting materials that can be exchanged for special crafted weapons at an NPC vendor, or used to upgrade existing weapons or armour. Items may have slots that a player can insert 'mods' in to enhance their power.

The single-player version of Hellgate: London hosts the five-act story quest line. Elite characters can be created once a character has completed the story quest line once. The story line can be repeated in Nightmare difficulty starting with mobs starting at level 30. A character's experience is capped at 50 levels while enemies in Nightmare difficulty can reach level 62

History[edit]

Original release[edit]

Promotion at Taipei Game Show 2008

The developer Flagship Studios had proposed regular additions to Hellgate: London throughout the life of the game.[6] In March 2008, it was announced that Comerica Bank would provide game funding assistance, using Hellgate: London as collateral, for Flagship Studios so that they would not 'rely upon a publisher's investment' to support ongoing development of their games.[7] 'The Stonehenge Chronicles' update was scheduled for release on January 21, 2008 but was postponed until January 22, 2008 due to bugs. The last content patch developed by Flagship Studios was the 'Abyss Chronicles'. The original servers were shut down on February 1, 2009.[8]

The company Ping0 managed the American (US) and European (EU) regional servers for Hellgate: London while Infocomm Asian Holdings managed the South-East Asia (SEA) regional server along with the game support and user forums for SEA region players. Players who purchased the game in SEA had server crashing issues; the publishing companies involved gave an official response after several requests from the community to do so.[9] Following the shut down of Flagship Studios in August 2008[10] and the loss of the intellectual property rights, it was announced that Hellgate: London game servers would be shut down as of January 31, 2009.[11] As announced at 12:00am February 1, 2009 CST the game server for the North American and European regions became inaccessible and the website for Hellgate: London also went offline.

The following is an account of the US/EU subscription model Flagship Studios had while it was in effect: There were two types of multiplayer accounts: free and subscription accounts. Subscribers had access to ongoing content updates. The US subscription plan cost $9.95 a month and an offer to pay a one-time fee of $149.99 for a lifetime subscription was available for up to 100,000 people who pre-ordered the game and ended on January 31, 2008.[12] The UK subscription is £6.99 and EU subscription is €9.99.[13] Additionally, subscribers would have access to a Hardcore mode, special PvP arenas and a PvP ladder, the ability to bypass server queues, a shared storage space with room for 40 items instead of 20, the ability to create guilds, the ability to achieve officer status in guilds, and 24-hour customer support.[14] Subscribers and non-subscribers were able to interact in all ways in the game. Non-subscribers could join guilds, but not create them.[15] The level cap is set to 50 and up to 24 character slots are available for all players.[16] As of July 2008, all subscriptions were suspended and players could neither subscribe nor unsubscribe at that point, although they were no longer billed.[17] Since Flagship Studios went into receivership, the US & EU multiplayer ceased.

Due to problems with the subscription service, the Halloween holiday subscription content was made available to all players, both fee-paying and free-playing.[18] In SEA, two weeks after the game was released, many players complained about a game patch, installed by Infocomm Asia Holdings (IAH), which supposedly would have deleted player's characters since game launch.[19] While the EU and US servers had received recent patches and additional content since launch, support and patching of the SEA server had been delayed. IAHGames, the distributor of Hellgate: London and the company providing the 'Alliance' server for the SEA region, had promised patch 0 on launch day itself.[20] However, Patch 0 was delayed with no official date of implementation. On November 14, a joint statement by the CEOs of IAHGames and Flagship Studios announced that the both Patch 0 and Patch 0.1 will be implemented on November 22 and that they are considering some compensation for the early adopters.[19][21]

Relaunches[edit]

On November 3, 2008, Korean-based software distributor Hanbitsoft[22] announced via its global public relations blog, that it has acquired the Hellgate: London and Mythos properties from Flagship Studios. The post mentions development of an upcoming expansion,[23] using leftover Flagship development efforts. Updates from company state the expansion pack includes new maps featuring Seoul and a product title, The Second Invasion.[24] On November 12, 2009, HanbitSoft announced the re-development of Hellgate: London (authorized by the former Flagship Studio) had been completed.[25] By July 2011, Hellgate: London multiplayer servers were relaunched using a free-to-play model. Hanbitsoft's redesigned game is live in Korea, while the North American release has been only in beta testing.[26]

In September 2014, Hellgate Global, which was announced to include the expansion Hellgate: Tokyo and the new Hell Mode difficulty level, was listed at Steam Greenlight by HanbitSoft-linked company Redbana Corporation.[27] The project was approved by the Steam Community and Valve Corporation contacted Redbana Corporation for the possibility of hosting the game on Steam.[28] However, in January 2016 the T3Fun/Redbana Hellgate Global service was shut down.

On November 15, 2018, Hellgate: London was released on Steam, developed by T3 Entertainment and published by HanbitSoft.[29]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic71/100[30]
Review scores
PublicationScore
1UP.comD+[31]
Eurogamer7/10[32]
GamePro60%[33]
GameSpot7/10[34]
GameSpy3/5[35]
IGN6.8/10[36]
Bit-tech7/10[37]
GameDaily7/10[38]

The game received 'mixed or average' reviews, according to review aggregator Metacritic.[30] The game sold almost one million copies.[39]

Positive aspects of the game commented on by reviewers include its story,[40] and the overall look of the game.[36] Other aspects of the game received mixed reception. For instance, some reviewers called the combat enjoyable, with varied classes,[35] and praised the loot and customisation aspects,[36] while other reviewers described combat as underdeveloped[36] and monotonous, with quest repetition and locked progression choices.[33] Similarly, the game's technology received mixed reviews. The multiplayer component was both praised[37] and criticised,[35] with some bugs, slowdowns and crashes mentioned.[35]

Other media[edit]

Comic[edit]

A comic book adaptation of Hellgate: London was written by Ian Edginton, illustrated by Steve Pugh, and published by Dark Horse Comics. All four issues were collected into a trade paperback published in June 2007 (ISBN1-59307-681-9).[41] The collected comic was also included in the Collector's Edition of the game. The plot focuses on a Templar, Cabalist and Hunter teaming together to rescue a book they believe will give them an advantage over the demons.

Novels[edit]

There is also a trilogy of novels based on Hellgate: London written by Mel Odom. The first novel, titled Exodus was released on June 26, 2007; the second novel, Goetia, was released on February 26, 2008; the third novel, Covenant was released on August 26, 2008. Exodus is set 18 years before events of the game, Goetia takes place 14 years before the events of the game, and Covenant takes place 13 years before the events of the game. The novels primarily follow the stories of three characters and their interactions with each other, as well as their individual struggles against the demons. Each character is from a different class from the game. The novels also feature references to and cameos by various characters from the game.

Hellgate VR[edit]

Hellgate VR is being developed by Skonec Entertainment.[42]

Notes[edit]

Hellgate London Gamebanshee

  1. ^Massive Black, Liquid Development and Shanghai ArtCoding are working on the game after its original release, developing local free-to-play versions.

References[edit]

Hellgate London Gameplay

  1. ^ ab'EA and Namco Bandai Games Announce November 2nd Release Date for Hellgate: London' (Press release). MCV. 2007-08-06. Retrieved 2007-10-17.
  2. ^ ab'South East Asia release date confirmed'. 2007-08-23. Archived from the original on 2007-11-07. Retrieved 2007-11-14.
  3. ^'Archived copy' [리뷰] 헬게이트 : 런던 , 그래픽 카드 챠트 (오픈베타) (Press release) (in Korean). Play Forum. 2008-02-21. Archived from the original on 2008-10-10. Retrieved 2008-08-08.CS1 maint: archived copy as title (link)
  4. ^Schiesel, Seth (2007-10-27). 'A Game Seeks Success Through Random Rewards'. The New York Times. Retrieved 2007-11-14.
  5. ^[1]Archived December 28, 2007, at the Wayback Machine
  6. ^Remo, Chris (2007-10-29). 'Flagship's Roper on Hellgate: London's Future'. Shacknews. Archived from the original on 2012-09-10. Retrieved 2007-10-30.
  7. ^'Hellgate: London Gets Financial Aid'. Voodoo Extreme. 2008-03-26. Retrieved 2008-03-31.
  8. ^[2]Archived November 14, 2007, at the Wayback Machine
  9. ^'Asian Hellgate: London Servers To Get Wiped'. Web.archive.org. Archived from the original on February 10, 2010. Retrieved 2015-08-18.
  10. ^Green, Jeff (2008-08-18). 'Bill Roper spoke out at last'. 1UP.com. Archived from the original on 2012-07-17. Retrieved 2008-10-26.
  11. ^GameSpy Staff (2008-10-24). 'Namco to Close Hellgate: London (PC)'. GameSpy. Retrieved 2008-10-26.
  12. ^[3]Archived December 25, 2008, at the Wayback Machine
  13. ^Bishop, Stuart (2007-08-27). 'GC: £6.99 a month for Hellgate online'. Computer and Video Games. Retrieved 2008-01-26.
  14. ^[4]Archived September 20, 2008, at the Wayback Machine
  15. ^Remo, Chris (2007-05-08). 'Hellgate: London Subscription Details Released'. Shacknews. Retrieved 2007-05-27.
  16. ^[5]Archived January 29, 2008, at the Wayback Machine
  17. ^Sol Invictus (2008-07-15). 'Flagship Studios Still in Operations'. Archived from the original on 2008-07-17. Retrieved 2008-07-17.
  18. ^[6]Archived November 20, 2008, at the Wayback Machine
  19. ^ abLee, Oo Gin (2007-11-15). 'It's hell for gamers with Hellgate bug fix'. digital.asiaone.com. Retrieved 2007-11-22.
  20. ^[7]Archived September 26, 2009, at the Wayback Machine
  21. ^[8][dead link]
  22. ^'Hanbitsoft, Inc'. Retrieved 2008-11-06.
  23. ^Eric Caoili (2008-11-03). 'HanbitSoft Planning Hellgate Relaunch'. www.gamasutra.com. Retrieved 2008-11-06.
  24. ^'안내 헬게이트: 런던 두번째 침공'. Retrieved 2009-01-01.
  25. ^'Hellgate: Resurrection and Hellgate: Tokyo Announced'. 2009-11-13. Retrieved 2009-11-21.
  26. ^'Hellgate'. Hellgate.t3fun.com. Archived from the original on 2015-08-20. Retrieved 2015-08-18.
  27. ^Yin, Wesley (2014-08-19). 'Hellgate is back - as a Steam Greenlight pitch •'. Eurogamer.net. Retrieved 2015-08-18.
  28. ^'Steam Greenlight :: Hellgate'. Steamcommunity.com. Retrieved 2015-08-18.
  29. ^'HELLGATE: London'. Retrieved 2018-11-15.
  30. ^ ab'Hellgate: London (pc: 2007): Reviews'. Metacritic. Retrieved 2008-07-03.
  31. ^Chick, Tom (2007-11-14). 'Hellgate: London (PC)'. 1UP.com. Retrieved 2008-08-03.[permanent dead link]
  32. ^Fahey, Rob (2007-11-02). 'Hellgate: London Review'. Eurogamer. Retrieved 2008-01-26.
  33. ^ abLewis, Cameron (2007-05-11). 'Review: Hellgate: London for PC'. GamePro. Archived from the original on 2007-11-07. Retrieved 2008-07-03.
  34. ^Gerstmann, Jeff (2007-11-09). 'Hellgate: London for PC Review'. GameSpot. Retrieved 2008-01-26.
  35. ^ abcdRausch, Allen (2007-11-02). 'Hellgate: London (PC)'. GameSpy. Retrieved 2008-01-26.
  36. ^ abcdButts, Steve (2007-11-05). 'Hellgate: London Review'. IGN. Retrieved 2008-01-26.
  37. ^ abMartin, Joe (2007-11-02). 'Hellgate: London'. Bit-tech. Archived from the original on 2007-11-03. Retrieved 2008-01-26.
  38. ^Wong, Steven (2007-11-02). 'Hellgate: London Review (PC)'. GameDaily. Retrieved 2008-01-26.
  39. ^'The Making Of: Hellgate London'. Edge. Future plc. July 13, 2013. Archived from the original on July 16, 2013. Retrieved August 7, 2013.
  40. ^'Hellgate: London Review'. NZGamer.com. Archived from the original on 2008-04-30. Retrieved 2008-07-03.
  41. ^'Hellgate: London TPB'. Retrieved 2007-05-10.
  42. ^Romano, Sal, 05.10.16, 'HanbitSoft is rezzing Hellgate for VR http://massivelyop.com/2015/08/11/hanbitsoft-is-rezzing-hellgate-for-vr/ Massively Overpowered. Accessed 21 August 2017.

External links[edit]

  • (in Korean)Hellgate: London at Hanbiton
  • Hellgate: London at MobyGames
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